About Frog Fun

FrogFun.app is the website of a California start-up with lofty goals.

The company behind the website is Frog Fun LLC, a new “social impact” business that aims to foster the practice of “strategic thinking” by offering cash rewards to those who become proficient at playing an abstract strategy board game on their mobile device. The game is called Frog Fun, and is available for iPhone, iPad, and android OS devices.

Over the past few years, the new industry called esports has expanded rapidly. Millions of dollars in prize money are awarded to esports players every week. According to the esports website, esportearnings.com, the top esports earner has already earned $303, 259.50 in 2017. He is a Starcraft II esport player from South Korea named Jun Tae Yang. The second highest esports earner is a Dota 2 player from the Phillipines named Kuku Palad. He has earned $166,000 so far!

Games like Starcraft II, and Dota 2, are complicated games that require literally hundreds of hours to become proficient and a top player. Until now, the esports industry has not been open to players who want the challenge of a simple game that anyone can learn to play quickly, and yet no one can play well – without a lot of strategic thinking and planning of moves. Frog Fun is exactly that game.

Frog Fun was created in 1979 by Chris Wroth, a partner in Frog Fun LLC. Frog Fun was originally called Supercheckers. The game quickly became locally popular and was soon licensed to Golden Games, the publisher of popular games like Pictionary and Outburst. After two years of successful sales the game, called King’s Court by Golden Games, was sold to Hasbro. After a dispute about marketing, Hasbro refused to publish King’s Court. In 2016, Chris Wroth teamed up with artist and mobile game designer Terry Brown to create Frog Fun, the game of Supercheckers with a froggy theme.

Frog Fun has been studied by Dr. Jonathan Schaeffer, professor and researcher at the University of Alberta. Dr. Schaeffer created the “Chinook” artificial intelligence program. Chinook was the first AI program to win a world championship (checkers) against a human. Frog Fun was also studied extensively by the Gamescrafters Research Group at UC Berkeley, headed by Dr. David Garcia. Both Garcia and Schaeffer concluded that Frog Fun is midway between checkers and chess in terms of involved strategy, and that Frog Fun will never be solved by artificial intelligence applications.

With rules easy enough for a child to quickly learn, and strategic complexity that will challenge even a master of abstract strategy board games – Frog Fun is perfectly suited for introducing people to the income opportunities offered by the emerging esports industry.